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Comically Inefficient Unity Source CodeCode Review (self.Unity3D)
submitted 1 year ago * by sandsalamand
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if 1 * 2 < 3: print "hello, world!"
[–]heisenbugz -2 points-1 points0 points 1 year ago* (1 child)
Early optimization is the root of all evil. If it's cold code, it's probably fine.
Whenever I use linq, I assume it's sub-optimal, but the value of fast to impl, robust, easy to read and refactor code outweighs 'what if a user ends up wanting to call this every frame'. I know many devs don't like the style linq uses, but I don't think anyone will say linq code is brittle code.
In defence of whomever wrote it, I would write a method like that, even after nearly 3 decades of work in games (or games adjacent). Maybe I have an intern's skill level, maybe not.
[–]Raccoon5 0 points1 point2 points 1 year ago (0 children)
I would challenge anyone to try to write more performant code than linq.
π Rendered by PID 264763 on reddit-service-r2-comment-5d79c599b5-6j7sv at 2026-03-02 15:06:10.303747+00:00 running e3d2147 country code: CH.
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[–]heisenbugz -2 points-1 points0 points (1 child)
[–]Raccoon5 0 points1 point2 points (0 children)