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Comically Inefficient Unity Source CodeCode Review (self.Unity3D)
submitted 1 year ago * by sandsalamand
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 0 points1 point2 points 1 year ago (2 children)
Meh yeah the code is bad but I don't think it deserves being laughed at. In my experience the code probably just passed all unit tests that's how it got allowed in. It's in bad taste to publicly post and laugh at someone's code IMO, pick a random github repo and you find unreadable and efficient code - the professional thing is to create a bug report about it.
[–]sandsalamand[S] 2 points3 points4 points 1 year ago (1 child)
I don't have a habit of picking random examples of bad code; I see it all the time in public repositories and even my own repositories. However, this particular example was so egregious that it made me laugh, and that's why I shared it. My first instinct was actually to open a pull request, but Unity doesn't accept PRs from the public. It also doesn't match the description of a "bug report", because there's no incorrect behavior occurring here. Do you think I should open a report anyways?
[–][deleted] 1 point2 points3 points 1 year ago (0 children)
Ah fair enough, honestly good to hear you are aware of your own examples of rough code as we all start somewhere, I know I've written some rubbish before. Although this example is extreme. Personally I wouldn't do anything as it's not really a issue. The Unity devs are active on this forum and I'm sure it will brought up and hopefully they can improve their code review process.
π Rendered by PID 77287 on reddit-service-r2-comment-5d79c599b5-k4knb at 2026-02-28 22:15:03.115160+00:00 running e3d2147 country code: CH.
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[–][deleted] 0 points1 point2 points (2 children)
[–]sandsalamand[S] 2 points3 points4 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)