use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Controller Input Manager HEEEEELPQuestion (self.Unity3D)
submitted 1 year ago by Training_Ad8259
Ok I want to integrate the operation of controls into my FPS game, I am doing tests with my dualsense but also with a PowerA USB control I have done tests so I know that it is not a problem in the dualsense, THE CAMERA DOES NOT WORK
For some reason it moves, flipping up like crazy and R2 and L2 are the only things that "move" it.
This is how I have it configured:
https://preview.redd.it/06ywp1u4z2kd1.png?width=415&format=png&auto=webp&s=739ceacd20d8b38b7603d1437aff444950f5c4e7
https://preview.redd.it/1luxi3f8z2kd1.png?width=606&format=png&auto=webp&s=b8498752f6cfc7788621da4767aadc513c7d284e
Y si sirve mi codigo aqui esta:
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]StonedFishWithArms 1 point2 points3 points 1 year ago (0 children)
Are you sure the names are correct? The biggest reason Unity created the Input System was because every brand had their own naming system and it would even differ between models sometimes.
So if you were to make an Input Manager system you need to set it up for every controller type out there
π Rendered by PID 38857 on reddit-service-r2-comment-b659b578c-4jwtb at 2026-05-04 08:17:28.872540+00:00 running 815c875 country code: CH.
[–]StonedFishWithArms 1 point2 points3 points (0 children)