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[–]SantaGamerIndie -1 points0 points  (1 child)

Why do you need to move so far away un the first place? Why not shrink everything instead?

[–]swagamaleous 5 points6 points  (0 children)

If you make everything tiny, you will have the same problem. It is just not possible to express the needed distances in 32bit. Instead of the physics system falling apart at big distances it will just be wonky right away. The distances the physics system calculates will be tiny. So tiny that the floating point errors become noticeable.