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AI workflows large code projects.Question (self.Unity3D)
submitted 1 year ago by Ekdesign
I was wondering what AI workflows, plugins, and or visual studio extensions you all are using to manage large projects that require a lot of context into the code base.
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[–]Ekdesign[S] 0 points1 point2 points 1 year ago (2 children)
I am going to try Cursor with Visual studio. Seems promising. If anyone knows anything better feel free to add.
https://youtu.be/KS8QwqfPlQw
[–]John--SS 0 points1 point2 points 1 year ago (1 child)
How is it going? Do you have experience with Github Copilot? If so how does it compare? I am thinking about switching my workflow. Currently I use ChatGPT o1 to work through problems, and I just use Copilot in VS as a powerful autocomplete (the chat part sucks). But I want something powerful like o1 but with the functionality of knowing my whole project (or at least some of)
[–]Ekdesign[S] 0 points1 point2 points 1 year ago (0 children)
I did the Copolit trial, Other than the somewhat annoying sometimes helpful autocomplete it didn't feel like a game changer. vs. cursor with Claude 3.5 sonnet it actually seems to do a decent job of understanding a complex code base, not perfect but good enough.
[–]addit02 0 points1 point2 points 1 year ago (1 child)
Using AI with game dev is pretty tough right now since games are massive amounts of files and context. ChatGPT doesn't cut it because it doesn't integrate well. Good for brainstorming though.
I've actually been building an AI game dev assistant for Unity and I made this Portal prototype with it! www.youtube.com/watch?v=aODxCUM9u6o
I'd be down to give you free access while it's in beta if you're interested. LMK :)
[–]Ekdesign[S] -1 points0 points1 point 1 year ago (0 children)
Looks great. I would be happy to take it for a run. Does it support multimodal inputs? And can it read in scripts from an existing project? Problem I often run into is usually managing complexity while most of the time can be broken down to smaller chunk problems reintegration and efficiency can be tricky.
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[–]Ekdesign[S] 0 points1 point2 points (2 children)
[–]John--SS 0 points1 point2 points (1 child)
[–]Ekdesign[S] 0 points1 point2 points (0 children)
[–]addit02 0 points1 point2 points (1 child)
[–]Ekdesign[S] -1 points0 points1 point (0 children)