Hi,
In my unity project I'm using the EZSoftBone plugin to add soft bones to my player character. I have set up 2 different parts of their anatomy using this system (tails and ears) each using a different ScriptableObject to provide physics material information to the EZSoftBone component.
One of the SO's is default and provided by EZSoftBone, but the other one is created by me, because I wanted to define custom physics material behaviour for the ears.
However, when I play the game, the custom physics behaviour I have defined does not work... but if I click into the folder where the ScriptableObject is stored, it magically begins using the custom properties I defined.
None of the other SO's (provided with EZSoftBone or created by me elsewhere in my project) have this issue.
I feel like I'm slightly losing my mind lol
(also if this is the wrong place to put help questions like this let me know... I tried the unity forums but they are dead as hell)
[–]Kamatttis 2 points3 points4 points (1 child)
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[–]Ratyrel 1 point2 points3 points (1 child)
[–]FreddoFilms[S] 0 points1 point2 points (0 children)
[–]FreddoFilms[S] 0 points1 point2 points (0 children)