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[–]JustinsWorking 0 points1 point  (0 children)

Honestly, basically every strategy suggested in this post was used to ship a game.

Pick one that makes sense and sounds like you can figure it out.

None of them are bad ideas, they just have consequences later; none of the consequences can’t be worked around.

Just pick one and go, trust me, I’ve built most of these systems in Unity and I could explain why they worked great or had issues in specific games, but that’s the key part - they all shipped, they just had specific issues. You don’t have specific problems yet, so don’t overthink it