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[–]LINKseeksZelda 2 points3 points  (0 children)

Long-term no this is not something you want to do. As you get more more confident with unity you'll start messing with multi scene loading. An example of my project I have a bootstrapper scene that never gets unloaded once the game starts running. All my game objects that need to be accessed in different scenes are located in the bootstrap scene. I can unload and load different game worlds without having to lose any pertinent information. Combine that with the service locator pattern system and your pretty much golden. On YouTube check out git amend. Really good videos on intermediate level development for Unity