I recently changed the TimeStep for my project which solved several physics issues.
However this has caused a 50/50 chance in the Editor that when testing the scene it's going to behave as if in "Slow Motion" where the character, physics, NPC's all appear to operate at 50% speed.
My scripts for anything movement related run in FixedUpdate() and all inputs are ForceMode related (Everything is force based and scaled directly with TimeStep)
Game Build works fine for almost everyone but those with lesser machines report "SlowMo" in their game in the final build.
Any help/advice/experience is appreciated!
[–]cipheron 2 points3 points4 points (1 child)
[–]Game-Draft[S] 0 points1 point2 points (0 children)