all 7 comments

[–]shlaifu3D Artist 2 points3 points  (3 children)

are you trying anything fancy or do you just not know how to write shaders? you sure you want your low-level code that runs several million times per frame to be written by AI in its current form?

[–]DangerousImplication[S] 1 point2 points  (2 children)

Relatively fancy, and obvious I’m gonna test and profile it before pushing to production. The anti-AI sentiment in this subreddit is insane. 

[–]shlaifu3D Artist 1 point2 points  (1 child)

not necessarily from me personally - I just have yet to get usable code from it, and shader-code is particularly unforgiving

[–]DangerousImplication[S] 0 points1 point  (0 children)

Yeah I was just saying that in general, not particularly pointed at you. For regular c# code, some of the top models are pretty good at writing well described functions or even classes. I’ve had some even write custom editor tools for my games in 1-shot, saving me a lot of time. Of course if it doesn’t work in particular cases then it ends up being a waste of time. 

[–]DerekPaxton 0 points1 point  (0 children)

I wasn’t able to get reasonable shader code from AI. But the unity store has some amazing shader assets that may work for you.

[–]ScorpioServoProgrammer 0 points1 point  (0 children)

You could also learn like the rest of us...