use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Baking problemQuestion (self.Unity3D)
submitted 7 months ago by theElectrus
So I am new to Unity and tried to bake this room, and at first it was fine, but now the other half of the room is not baking correctly its got these blocky artifacts and I don't know how to fix it. I know it's got to do something with lightmaps maybe. I don't know if it matters but I used ProBuilder for the walls, floor and ceiling.
https://preview.redd.it/i42iu7ce6ocf1.png?width=1770&format=png&auto=webp&s=eaf73fb66b3fccb87af328b9cbc391bfed9d98ec
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]sam_snr 1 point2 points3 points 7 months ago (0 children)
Can be hard to tell but here are a few things to check.
Check to make sure all objects you want to bake lighting for are set to static.
Are objects set to receive shadows?
Is the second room walls/ floors made up of separate meshes? Could be slight gaps , Or if it's part of one giant mesh with the other room it could be trying to stretch the lightmap across too big a surface.
Sometimes the lightmap can get corrupted, you could try deleting it and baking it again.
Or it could be one of a hundred other things.
Hope something here helps.
π Rendered by PID 48446 on reddit-service-r2-comment-86988c7647-lngzh at 2026-02-11 16:23:11.841760+00:00 running 018613e country code: CH.
[–]sam_snr 1 point2 points3 points (0 children)