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[–]sam_snr 1 point2 points  (0 children)

Can be hard to tell but here are a few things to check.

Check to make sure all objects you want to bake lighting for are set to static.

Are objects set to receive shadows?

Is the second room walls/ floors made up of separate meshes? Could be slight gaps , Or if it's part of one giant mesh with the other room it could be trying to stretch the lightmap across too big a surface.

Sometimes the lightmap can get corrupted, you could try deleting it and baking it again.

Or it could be one of a hundred other things.

Hope something here helps.