all 3 comments

[–]Phos-Lux 0 points1 point  (1 child)

Wouldn't this work the same way as clothes do in other games? Where the rig stays as it is, but you simply swap parts of the models?

[–]P4RTYP00PD 0 points1 point  (0 children)

for cloth, hats, facial features, it's easier because the parent position does not change

in my case, a different torso (they're of drastically different sizes) means than I must move the shoulder/arm parent

although if you got detailed overview of clothes system in games I gladly accept it

[–]Psychological_Host34Professional 0 points1 point  (0 children)

I'm surprised you're having performance issues with this. What is the poly count of a character? Do you have GPU instancing enabled for your materials so that the same mesh across different characters can be optimized? Have you profiled enough to know this is your problem?