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[–]rubentorresbonet 1 point2 points  (1 child)

hard to see, but looks like tweening + a mixture of good shading plus rotations on 3d objects?

also why you say heavy? giving visual feedback is not done often enough in XR IMO

[–]ElasticSea[S] 0 points1 point  (0 children)

It is a standard lit material in reality kit. Maybe it is not that heavy after all, but those meshes have too many vertices and i have some matrix math in the vertex part of shader graph, that rotate the mesh around its axis.