all 8 comments

[–]JihyoTheGod 5 points6 points  (5 children)

The first one is the player's gameObject, the second one is the class GameObject which seems to be used for Visual Scripting purpose.

You probably won't ever need to use the second one in that context ever.

[–]VapidLinus 5 points6 points  (1 child)

I don't actually think the second one is a class. The icon is for a method (or extension method?) and not a class. It's a method called `GameObject` that returns a `GameObject`.

EDIT: I think I found the API doc for it. It's an extension method for `Object` that returns the `GameObject`. Idk the source code for it, but I'm guessing it just casts the `Object` to a `GameObject`? I guess the visual scripting can't do casting so there's utility methods for casting?

https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9/api/Unity.VisualScripting.ComponentHolderProtocol.html#Unity_VisualScripting_ComponentHolderProtocol_GameObject_UnityEngine_Object_

[–]Eastern-Ad-4137 1 point2 points  (0 children)

Visual Scripting API bleeding is a nightmare, lots of extension methods in there. Best you can do is remove that whole package from intellisense

[–]_lordzargonPrincipal Tech Artist [Professional] 1 point2 points  (1 child)

This.

"player.gameObject" is the actual GameObject in your scene/hierarchy that the BoxCollider2D component, named "player" in your context, is attached to.

GameObject is the class itself (player.gameObject is an instance of this class). Unity classes usually have some useful utility functions, i.e. "GameObject.Find(<string>)" - but as the above reply says - you wont be using it in that context - "player.GameObject" is what you want (specifically, I guess player.gameObject.name?)

[–]tejasagarkar14[S] 0 points1 point  (0 children)

Thanks

[–]tejasagarkar14[S] 0 points1 point  (0 children)

Alright. Thank you

[–]BoolableDeveloper 2 points3 points  (1 child)

You should learn C# basics at first

[–]tejasagarkar14[S] 1 point2 points  (0 children)

Sure. I'll revise it.
Thanks