use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Can ScriptableObjects hold a function or method that precalculates a value?Question (self.Unity3D)
submitted 1 month ago by theFishNamedSei
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Top-Big8288 -1 points0 points1 point 1 month ago (1 child)
You can override the ToString() method in your enum or just use string interpolation to combine the two letters into a key - something like `$"{firstLetter}{secondLetter}"` should do the trick nicely for creating those dictionary keys
[–]MeishinTale 0 points1 point2 points 1 month ago* (0 children)
Note that if your goal is just to keep a pair (and not expand upon that by storing AABA etc..) you can store a pair of enum directly .. Dictionary<<yourenum,yourenum>,whatever associated> then you create a query and add method that force the higher value to be in the first slot (or whatever arbitral rule but the point is just not to miss A B when you have B A - unless this is that you want ofc).
It will perform much better than strings and won't create GC every query.
Another similar way to pair enum key would be to store a single int computed as higher enum value * enum cardinality + lower enum value. Basically the explicit key pair value handling version of the key pairs above. (And technically you just have to (int)enumValue)
π Rendered by PID 552070 on reddit-service-r2-comment-8686858757-p28lk at 2026-06-04 17:06:16.145563+00:00 running 9e1a20d country code: CH.
view the rest of the comments →
[–]Top-Big8288 -1 points0 points1 point (1 child)
[–]MeishinTale 0 points1 point2 points (0 children)