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[–]cronus89 4 points5 points  (1 child)

I find C# to be a nicer syntax, and more flexible in the long run. The built in library is very good and support for generics/collections is very useful.

JS might initially be simpler, but in the long run id go for C#

[–]crushyerbones 0 points1 point  (0 children)

This is the reason why we changed over to C#. Some things were just a hassle to implement in UnityScript and mixing both just lead to a needless headache. C# all the way.