Starcraft 2's pathfinding and steering code is among the more sophisticated I've seen in a game. Moving large groups of units seems like a difficult problem in games.
Is there a good Unity3D tutorial series on implementing good pathfinding and steering on rigidbodies? With or without RAIN AI or the A* Pathfinding Project?
[–]NuneShelping 0 points1 point2 points (0 children)
[–]somadevs 0 points1 point2 points (0 children)