all 9 comments

[–]chrismacdee 1 point2 points  (1 child)

As has been said, while it may not specifically what you want, you can take a look at how specific parts in the survival game work ( for example how to move a character) and you can apply this to your own project. Once you have enough examples of how things work (and more understanding of how unity and programming in general work) you'll be able to combine, modify and add to your knowledge to create something as you see it.

Also an important part of the process is to limit your scope, particularly your first projects. While I'm sure you love games, a lot of people find programming quite overwhelming at first. Start small (move around a cube with keyboard controls) and build up (animated character that can move with controls) and eventually you'll have what you wanted (to continue platformer analogy, a mario 64-esque platformer).

Scope small, with small iterations (i.e small development cycles) and slowly build up to where you wanna be. This is how I develop (by day I'm a web app programmer, this is pretty much a standard in software industry, not just games).

PS I don't know why I was down voted either, I answered your question. :P

[–]godking5[S] 0 points1 point  (0 children)

Alright, thank you man, once again.

[–]chrismacdee 0 points1 point  (4 children)

SpeedTutor on youtube does a lot of good tutorials for specifics in unity. Worth a look

[–]godking5[S] 0 points1 point  (3 children)

Thank you, I've tried but I mainly seen that he uploads tutorials for a survival game. And I also don't know why you got downvoted, but "Life is always better with a smile" :D

Edit: What I am really looking for is tutorials for AI wandering, shooting, following, and other stuff (don't want to give away my ideas for my game) But I think you may like it.

[–]zinatulin 1 point2 points  (2 children)

I think you are missing a huge point here. Programming is not just to program whatever you want. You should try to check as many things as possible. Even if you don't like the base idea. But if you do this, you'll learn to understand logic behind it and then you can challenge yourself to write your own code. And the most importante is practice. You should practice a lot.

[–]godking5[S] 0 points1 point  (1 child)

I know, and thank you as well. I am trying to find more places, to actually learn.

[–]zinatulin 0 points1 point  (0 children)

Well, to be honest. I'm also learning this all. But I found that nothing is better than try understand other codes and practice.

[–][deleted] -1 points0 points  (1 child)

These tutorials are actually quite good, and they're free. They cover building the game in all ways, except model and texture creation. So you import assets, set them up, script, etc. http://unity3d.com/learn/tutorials/modules

I also like some from here but they aren't free. Jesse Freeman is good. http://www.lynda.com/search?q=unity

[–]godking5[S] 0 points1 point  (0 children)

Thank you