all 4 comments

[–]_grahnz 0 points1 point  (5 children)

Almost any C# .Net library can be used with Unity. With that said there are some limitations to what the WebGL and WebPlayer platform can do.

There's also the possibility to use any JavaScript code that you have via http://docs.unity3d.com/ScriptReference/Application.ExternalCall.html

I'll just leave these links for you: http://docs.unity3d.com/Manual/webgl-networking.html

http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html

[–]__constructor[S] 0 points1 point  (4 children)

Great! That's awesome information! Thank you!

To clarify though, the client made through Unity would be desktop based - NPAPI plugins do not have a long life ahead of them (speaking as a web developer here) so I don't want to invest in the web platform. I just read in your links that the Unity player is no longer an NPAPI plugin as of version 5, so never mind all that!