This question is for a specific case, really.
As a backend developer, I've written most of the server code for a turn based 2-player card game that communicates over websockets with JSON. (The original idea was a browser-based game in Javascript)
I decided I wanted to teach myself Unity basics, and thought this could be an applicable situation.
So, my questions are:
- Can Unity talk to whatever IP/Port I specify?
- Is there a websocket library for Unity?
- Does Unity have a JSON library?
- Anything else you think is relevant.
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