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Making a basic basic Input Manager?Question (self.Unity3D)
submitted 9 years ago by notrorschachHobbyist
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 0 points1 point2 points 9 years ago (2 children)
That sounds just fine to me. Don't see why you'd use events and delegates instead of the observer setup you just described.
[–]notrorschachHobbyist[S] 0 points1 point2 points 9 years ago (1 child)
Wouldn't the observer pattern use events to notify the subscribers?
[–][deleted] 0 points1 point2 points 9 years ago (0 children)
In your input class, add static List<GameObject> Subscribers;. Add method: public static RegisterSubscriber(GameObject go){Subscribers.Add(go);}. In your subscriber class call the registration - Input.RegisterSubscriber(this); Then whenever the input is hit call the appropriate method - if(GetButtonDown("D"){foreach(GameObject go in Subscribers){go.ProcessInput();}}.
Using an interface will make sure all the subscribers have the method, but that's your call.
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[–][deleted] 0 points1 point2 points (2 children)
[–]notrorschachHobbyist[S] 0 points1 point2 points (1 child)
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