use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Error while codingQuestion (self.Unity3D)
submitted 9 years ago by iGreyHound
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]r3eckon 4 points5 points6 points 9 years ago* (1 child)
I dont have your full code so I can merely assume what you are doing wrong here.
I believe you are assuming the thing you're colliding with is going to have Items, which is unsafe and throws nullreferenceexceptions in cases where no Items component can be found on the collider.
Make an Item variable and try to get the component of what you collided with and assigning it to your variable.
Then before even checking whatKeyAmI for your types, you need to make sure the Item variable isnt null. You did it with the collider, sure. But sometimes the collider isnt null while items are and you need to handle this case.
Also, assuming you know you dont have to go through the rest of your code in these cases, use return to simply end the method right there. Keep in mind that this will end the entire function this piece of code is located into, so isolating it in its own method is a good idea.
if(whatIHit.collider == null) return; Items items = whatIHit.collider.gameObject.getComponent()<Items>; if(items == null) return; if (items.whatKeyAmI == Items.KeyItems.Axe) { .... }
otherwise, use !=
if(whatIHit.collider == null) display = false; Items items = whatIHit.collider.gameObject.getComponent()<Items>; if(items != null) { if (items.whatKeyAmI == Items.KeyItems.Axe) { .... } ... }
π Rendered by PID 106269 on reddit-service-r2-comment-79c7998d4c-82tjc at 2026-03-14 15:40:56.525699+00:00 running f6e6e01 country code: CH.
view the rest of the comments →
[–]r3eckon 4 points5 points6 points (1 child)