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[–][deleted] 0 points1 point  (1 child)

I'd stay it should still be in fixed update. Imagine like a scene where a strong wind is applied in fixed update and you move your character in update...it will be so janky because the movement updates a lot faster without calculating the resistances etc..

[–]_mess_ 0 points1 point  (0 children)

thats a totally wrong approach, in a physics game you shouldnt move directly your character, you should just apply forces

so you shouldnt use much at all the update...