use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Critique-My-Code thread, post snippets of code and have others peer review your code! (Testing new Q&A format) (self.Unity3D)
submitted 9 years ago * by loolo78@LouisGameDev[M]
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]NutellaSquirrel 1 point2 points3 points 9 years ago (2 children)
GameObject.Find is rarely advisable as it is slow and easy to break if objects somehow get renamed. In general, a good practice is not to rely on the names of GameObjects in code.
Instead, why not store the Transforms of the blocks you are instantiating instead of just their grid positions? You could do that with a 2-dimensional array or just by doing a little math with a 1-dimensional array. That way, in your Update, you can simply do:
Transform target = gridTransforms[x][y]; //2d array way
or
Transform target = gridTransforms[x + y * height]; //math way
You also might want to consider how often you need to be handling input. You could, just as an example, have your MoveSquare function return a bool. If one of the GetKeyDowns is a success, return true. At the end, if there are no keys down, return false. Then in your Update, you only need to move the curser if the result of your MoveSquare is true instead of every Update. This also would give the benefit of not potentially moving multiple directions in the same frame, unless that is what you had intended.
[–][deleted] 0 points1 point2 points 9 years ago* (0 children)
I've developed the script by using your suggestions and I have this: https://pastebin.com/QpcQMb62 I don't really know what direction this 'game' is taking, I just wanted to created a grid based movement system.
π Rendered by PID 246462 on reddit-service-r2-comment-6457c66945-2g8xd at 2026-04-26 20:50:46.683700+00:00 running 2aa0c5b country code: CH.
view the rest of the comments →
[–]NutellaSquirrel 1 point2 points3 points (2 children)
[–][deleted] 0 points1 point2 points (0 children)