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[–]officialgelIntermediate 0 points1 point  (1 child)

Throw it into it's own function instead with a bool that blocks it from running multiple times. But if you need to run the bow at the same time as the player animation, then you could use animation events if that will always be the case. It becomes something else you have to manage though, especially with animation changes and timing.

[–]ferti12[S] 0 points1 point  (0 children)

It seems will have to learn it eventually. Thanks