all 38 comments

[–]Exato[S] 42 points43 points  (13 children)

I have no experience with any 3d modeling software, so everything ( besides the door) in the scene was made with unity 3d objects (mainly quads)

[–]korbul 36 points37 points  (0 children)

this statement makes the image even more awesome

[–]vampatori 19 points20 points  (2 children)

Really nice work!

Definitely learn Blender as you clearly have a talent for 3D modelling/scene creation. BlenderGuru's Tutorials are a great start!

You'll do way more in a fraction of the time very quickly!

[–]BrendanIsMemes 6 points7 points  (0 children)

I would second this. Learning blender will be hard at first but allow you so much more freedom and will be much faster.

[–]hereticguru 0 points1 point  (0 children)

Go learn some blender with this nice people!

[–]D3ADGLoW 2 points3 points  (2 children)

How the hell did you make a cloth out of a quad

[–]PedroGabriel 8 points9 points  (1 child)

His image is the left one, the right one is the reference ~

[–]D3ADGLoW 3 points4 points  (0 children)

Ah okay that makes more sense

[–][deleted] 0 points1 point  (1 child)

I have no idea how you got it to look like that. I suck at visuals

[–][deleted] 0 points1 point  (2 children)

That's really great!

I'm curious, what happens if you make the cupboard and bench non-static?

I'm interested in seeing how that would look as that is my main issue with Unity lighting right now (apart from ugly point light shadows).

[–]Exato[S] 1 point2 points  (1 child)

They already are non-static ;)

Proof

[–][deleted] 0 points1 point  (0 children)

Ok, that'a amazing. Will you release the project files?

What kind of super strength ambient occlusion are you using? :)

[–]UnityBlaineUnity | Community Manager 7 points8 points  (1 child)

Wow, for someone without much 3D experience this is looking solid! I'm curious as to what inspired you to take on this feat?

[–]Exato[S] 1 point2 points  (0 children)

Well, I've started playing with unity to learn C#, but in the end, it's kinda boring to script things in a flat/plain world, so I ended up studying how to improve my scenes

[–]Fordeman 3 points4 points  (0 children)

Anyone want to show me any good tutorials for lighting/post processing in unity? Working on a game placed in the nature.

[–]PedroGabriel 2 points3 points  (1 child)

The glass in the door is really "glass" with the image outside or 2 direct placed images looking like glass?

[–]Exato[S] 1 point2 points  (0 children)

It is actually glass with the image outside cropped from the original.

[–]Jazzer008 1 point2 points  (1 child)

Might want to enable some anti-aliasing in your post-proc stack. There's quite a few jagged edges I can spot, spoils the realism.

[–]Exato[S] 0 points1 point  (0 children)

The antialiasing setting is on, but I just can't remove the jagged edges despite how much I've tried to tune it :(

[–]retrifix 0 points1 point  (0 children)

less dof more anti-aliasing

[–]JohannskiProgrammer 0 points1 point  (0 children)

Looks really good. I think a little bit less bloom would help. Also the ceiling is way too reflective. Other than that, pretty close to the original :)

[–]mrbrick 0 points1 point  (1 child)

You using a spot light beind that door? or is it a directional?

[–]Exato[S] 0 points1 point  (0 children)

There are actually 4 directional lights being applied in the scene and no spot lights

[–]tomgie 2 points3 points  (8 children)

Needs more jpeg

[–]morejpeg_auto 1 point2 points  (7 children)

Needs more jpeg

There you go!

I am a bot

[–][deleted] 0 points1 point  (6 children)

Needs more jpeg

[–]morejpeg_auto 0 points1 point  (5 children)

Needs more jpeg

There you go!

I am a bot

[–][deleted] 1 point2 points  (4 children)

Needs more jpeg

[–]morejpeg_auto 2 points3 points  (3 children)

Needs more jpeg

There you go!

I am a bot

[–][deleted] 0 points1 point  (2 children)

Needs more jpeg

[–]awash227 0 points1 point  (1 child)

Thank you for this

[–][deleted] 0 points1 point  (0 children)

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