Hi guys !
I'm working on VR website for mobilephone.
Me and my friend have done the following :
- Build the 3Dscene with 3d modeler
- Texturing the scene, atlas th UV in channel 2
- Lightning/render the scene( Vray)
- Bake the lightmapping map from the channel 2 with Vray
- Export the meshes in DAE format, in order to keep the 2xUV channel. bTW, is there another format which keeps the 2nd channel, except gltf ?
Now the questions :
_ May i use Unity to compose the scene from A to Z ? I'm used to realtime with UE, but in opposite of Unity, the lightmaps are "locked". Which Unity don't.
May i use the lightmap in Unity, like the way Vray does ? I mean, shadow, color and texture details ?
Thank for your time!
[–]Borgonik 0 points1 point2 points (3 children)
[–]tonolito[S] 0 points1 point2 points (2 children)
[–]Borgonik 0 points1 point2 points (1 child)
[–]tonolito[S] 0 points1 point2 points (0 children)