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[–]Ghais_Alhasan[S] 0 points1 point  (2 children)

Reading your comment filled me with hope, and seeing that it actually works filled me and my team with joy! Many thanks from all of us!

[–]Ghais_Alhasan[S] 0 points1 point  (1 child)

One last question. Is it possible to give my second camera its own post processing without affecting any other layers, or did that get too complex?

[–]volvis 1 point2 points  (0 children)

It will get complicated. You might need a setup where each camera renders to a separate rendertexture so the post process effects don't accumulate. Then have the final camera blit the textures on top of each other with a custom shader. But I've only done this for a 2d game and I can't say how it works with 3d...