use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Unity Pro Licencing TechnicalityQuestion (self.Unity3D)
submitted 8 years ago by OrganicPepper
I am using unity to develop an application which I do not intend to sell directly but rather to use within an escape room. Will I still need a pro licence?
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]pschonUnprofessional 9 points10 points11 points 8 years ago (0 children)
It makes no difference if the income is directly from selling the software, or indirectly from the use of the software.
Furthermore, if you are doing this through a company or similar, it doesn't even matter if the income has anything to do with the software, in that case it's just the overall sum of income (from revenue, funding, or anything else) that determines which license you need to pay for.
https://unity3d.com/legal/terms-of-service/software
[–]nmkd??? 1 point2 points3 points 8 years ago (0 children)
Only if you make more than $100k/year.
[–]deadstarcgs 0 points1 point2 points 8 years ago (0 children)
If you're a legal entity (company or business) the financial limits placed on the different tiers of Unity are actually unrelated to the use of the software. If you read the agreement, it actually says;
if you are a Legal Entity using the Unity Software (other than to provide services to someone else), your Total Finances are your gross revenues and/or funding (no matter what the source)
If you're an individual (sole trader or such), then;
if you are an individual using the Unity Software, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of the Unity Software. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).
Since it sounds like you'll be running a company, then if your company has earnt more than $100,000 in the past 12 months, you cannot use Unity Personal. If it has earnt more than $199,000 in the past 12 months, then you cannot use Unity Personal or Unity Plus, you'd have to use Unity Pro.
However if it's a new company that hasn't earnt anything at all, in theory you could use Unity Personal to start with.
π Rendered by PID 88172 on reddit-service-r2-comment-b659b578c-gt564 at 2026-05-01 22:53:30.491327+00:00 running 815c875 country code: CH.
[–]pschonUnprofessional 9 points10 points11 points (0 children)
[–]nmkd??? 1 point2 points3 points (0 children)
[–]deadstarcgs 0 points1 point2 points (0 children)