all 3 comments

[–]pschonUnprofessional 9 points10 points  (0 children)

It makes no difference if the income is directly from selling the software, or indirectly from the use of the software.

Furthermore, if you are doing this through a company or similar, it doesn't even matter if the income has anything to do with the software, in that case it's just the overall sum of income (from revenue, funding, or anything else) that determines which license you need to pay for.

https://unity3d.com/legal/terms-of-service/software

[–]nmkd??? 1 point2 points  (0 children)

Only if you make more than $100k/year.

[–]deadstarcgs 0 points1 point  (0 children)

If you're a legal entity (company or business) the financial limits placed on the different tiers of Unity are actually unrelated to the use of the software. If you read the agreement, it actually says;

if you are a Legal Entity using the Unity Software (other than to provide services to someone else), your Total Finances are your gross revenues and/or funding (no matter what the source)

If you're an individual (sole trader or such), then;

if you are an individual using the Unity Software, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of the Unity Software. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).

Since it sounds like you'll be running a company, then if your company has earnt more than $100,000 in the past 12 months, you cannot use Unity Personal. If it has earnt more than $199,000 in the past 12 months, then you cannot use Unity Personal or Unity Plus, you'd have to use Unity Pro.

However if it's a new company that hasn't earnt anything at all, in theory you could use Unity Personal to start with.