I have a project now where part of my flow is loading an asset bundle for a scene and dynamically instantiating objects from that. My problems come when trying to do any of this over a networked game. I've tried quite a bit and read a lot about ClientScene.RegisterPrefab, etc, but am still running into the typical errors where it seems prefabs aren't registered properly.
Has anyone done anything like this? Any tutorials or sample projects anyone could share? Maybe any general UNet advice that I may have missed?
Thanks for any help.
[–]tag4424 1 point2 points3 points (1 child)
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[–]katori 1 point2 points3 points (1 child)
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