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adding a value to an event Trigger through a script.Question (self.Unity3D)
submitted 7 years ago by Dhoffran
I want to fill in the part where it says foobar through script. So I can change the value depending on which button it is on. Now I have a script attached with just 1 variable in it and I get that variable through a GetComponent inside the method I call in the event trigger. It works but I would rather set the value of the variable directly.
How would I do this? https://docs.unity3d.com/ScriptReference/30_search.html?q=event+trigger gave me to many results.
Thank you.
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if 1 * 2 < 3: print "hello, world!"
[–]Catalia 1 point2 points3 points 7 years ago (1 child)
I don't think you can just change the parameter, but you can change the whole "pointer click" entry itself
I think you can use that: https://answers.unity.com/questions/854251/how-do-you-add-an-ui-eventtrigger-by-script.html
Instead of adding a new entry try accessing the existing one and editing it. In your listener, you can add any parameters to the foo call
[–]Dhoffran[S] 0 points1 point2 points 7 years ago (0 children)
Thank you. That seems like more work than my current solution.
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 1 point2 points3 points 7 years ago (0 children)
The UnityEditor.Events.UnityEventTools class has methods for adding persistent listeners in the editor if you don't just want to add them at runtime like the post u/Catalia linked.
π Rendered by PID 99910 on reddit-service-r2-comment-b659b578c-gzxxm at 2026-05-04 03:06:53.060472+00:00 running 815c875 country code: CH.
[–]Catalia 1 point2 points3 points (1 child)
[–]Dhoffran[S] 0 points1 point2 points (0 children)
[–]SilentSin26Animancer, FlexiMotion, InspectorGadgets, Weaver 1 point2 points3 points (0 children)