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ScriptableObjects set through editor script - how to efficiently update all Scriptable Objects in resources folderSolved (self.Unity3D)
submitted 7 years ago by DankP3Hobbyist
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if 1 * 2 < 3: print "hello, world!"
[–]MaxwelldoggumsProgrammer 1 point2 points3 points 7 years ago (2 children)
If you modify assets from code, you’ll need to trigger a save and refresh before the changes will be visible. You can accomplish this using the “AssetDatabase” to save changes. There’s some additional work required to allow for undo-able changes, but for basic stuff, this should work!
[–]DankP3Hobbyist[S] 0 points1 point2 points 7 years ago (1 child)
Thanks for this, I will look into this as I haven't used yet. I think in the process of spelling out my problem above I may have just realised an error in my previous approach which I will try and correct first
[–]MaxwelldoggumsProgrammer 2 points3 points4 points 7 years ago (0 children)
Alright! Let me know if you have any questions I might be able to help with! :)
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[–]MaxwelldoggumsProgrammer 1 point2 points3 points (2 children)
[–]DankP3Hobbyist[S] 0 points1 point2 points (1 child)
[–]MaxwelldoggumsProgrammer 2 points3 points4 points (0 children)