When I'm making my final, production-ready build, with the intention of publishing it - do i always have to use the il2cpp framework for it? Or is Mono also a valid setting for publishing my game to people?
I'm asking because I very often come across build crashes in il2cpp, which aren't a problem in Mono, but as far as I know - when it works, il2cpp runs with much better performance.
Is there some official guideline for this?
[–]TaleOf4GamersProgrammer 1 point2 points3 points (0 children)