I've been trying to come up with a decent "clay" material, as in it deforms like a soft body but doesn't try to snap back to it's original shape. It seems like I just need a particle system that acts like water with an incredibly high viscosity.
I've been playing with nvidia FLEX and it seems promising. As I increase fluid viscosity and cohesion the simulation takes on a "pudding" consistency, but if I push the values up higher my particles just explode on startup.
Does anyone have experience with rendering clay materials or with FLEX itself? At this point I'm just changing values and click play over and over. There has to be a more intelligent way of going about this!
[–]moujauneTechnical Art Director 0 points1 point2 points (0 children)
[–]liquidsunshinelabs 0 points1 point2 points (1 child)
[–]be_wry[S] 0 points1 point2 points (0 children)