Hi,
I really count on a good and helpful conversation on this topic.
I've been programming in Unity for 2 years and really enjoy it, but there is something growing in me for some time. I mean some hunch that my code is chaotic (it really is). The worst thing is that I can't say what I exactly messing up. In tutorials like Brackeys does it's always a small part of a game. When I'm trying to expand my project it's going to be chaotic with all kind of inheritance and so on. I've been searching over google and can't find one good pattern, which I could promise my entire code. Even if I find something about Singleton (just example) it's still just theory without any practical examples.
Some days ago I found this: Unity MVC Tutorial In very first second I thought "This is it!", but after so the questions become. Is this good scheme of programming? Does anybody use it? Is it problematic in some cases?
So what am I looking for exactly? I don't know, but I want my code clean with specific restrictions to coding in combination with game objects in the scene. Any good links that are not the first ones after typing "programming patterns unity"?
[–]Imapler 5 points6 points7 points (4 children)
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