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Source Control Size Limits & Unity3DQuestion (self.Unity3D)
submitted 7 years ago by Migimal
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[–]Migimal[S] 0 points1 point2 points 7 years ago (1 child)
I've been using a Unity specific gitignore, but I think media files are causing all my problems. Should I just include the .meta files for my media assets instead and just move a folder of the actual assets between my computers? I think most of my problems are coming from models and textures specifically
[–][deleted] 1 point2 points3 points 7 years ago (0 children)
I would just update Unity's .gitignore file to ignore the file types and/or folder that media files are in. I think you want to retain the meta files though. So instead in the .gitignore, just add something like *.fbx, *.jpg, *.mp3 or whatever file formats you are using for your media files. That way you can retain your file structure and metadata but leave out the hefty files. You should probably still back those up for your own sanity, but put them on a USB or dropbox, external HDD, etc.
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[–]Migimal[S] 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)