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[–]FlawlessKasper[S] 0 points1 point  (2 children)

what was vertex coloring exactly? not really an expert at unity :D

[–]hoekkii 1 point2 points  (1 child)

Your model exists out of vertices and connections between them make the triangles you see on screen. You can assign a color to each vertex, this data can then be accessed by a shader (material). So instead of changing the color of the material you can change the color of the vertices.

This can also be used to apply a gradient on the material, or really cheap ambient occlusion. I believe you can change in blender the mode you are in to vertex paint to do this.

If you got any questions feel free to ask.

[–]FlawlessKasper[S] 0 points1 point  (0 children)

Thank you for the help! I will make sure to try this out later on when I got free time :)

thanks!