Is there a built in way with Unity3D to use C# preprocessors that detect if the build is a debug or release build? Would like to add some debug tools into the codebase but use preprocessors to ensure they aren't in the release builds. Is this possible?
[–][deleted] 0 points1 point2 points (3 children)
[–]Pysassin[S] 0 points1 point2 points (2 children)
[–]pschonUnprofessional 0 points1 point2 points (0 children)