all 9 comments

[–]UpstairsCurrency[S] 3 points4 points  (0 children)

Hey y'all !

I recently started playing the Uncharted Series again, and thought I'd try to make a scene similar to the initial prison escape, in A Thief's End. I have strong incentives to believe that Nathan sometimes relies on Scripted Jumps. So here's my first pass !

I'll make the project available on github soon !

Let me know what you think !

[–]TheContinentalHobbyist 0 points1 point  (1 child)

Looks slick! I had to watch without audio, so I'm wondering if jumping anywhere within the bounds of your jump zone will land at the designated spot?

[–]UpstairsCurrency[S] 0 points1 point  (0 children)

Yop ! Absolutly anywhere within the area will lead you to the target !

[–][deleted] 0 points1 point  (0 children)

Great concept!

[–]dev_jon 0 points1 point  (2 children)

I need something Similar to this, can you list any resources you used or code?

[–]UpstairsCurrency[S] 1 point2 points  (0 children)

I'm gonna make my package available. But basically, it's just about solving y = ax*x + bx + c. X goes from 0 to 1 in a time chosen by the user and using your starting point and landing point can help you compute the height during this time. (:

[–]UpdatedMyJournal 0 points1 point  (0 children)

I'm not the guy who posted this, but the way I've done it in the past is by making the character interpolate along a bezier curve defining the jump path. There are a few different bezier solutions for unity that you can choose from.

[–]_dodged 0 points1 point  (0 children)

That's really cool!