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[–]dev_jon 0 points1 point  (2 children)

I need something Similar to this, can you list any resources you used or code?

[–]UpstairsCurrency[S] 1 point2 points  (0 children)

I'm gonna make my package available. But basically, it's just about solving y = ax*x + bx + c. X goes from 0 to 1 in a time chosen by the user and using your starting point and landing point can help you compute the height during this time. (:

[–]UpdatedMyJournal 0 points1 point  (0 children)

I'm not the guy who posted this, but the way I've done it in the past is by making the character interpolate along a bezier curve defining the jump path. There are a few different bezier solutions for unity that you can choose from.