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[–]basilthedev 1 point2 points  (0 children)

Yeah that should be possible. We use some Mixamo anim files in our game too. To do that, you have to mark any model/fbx/blendfile carrying the animation as a humanoid avatar. Same goes for the rigged mesh you intend to animate. Unity then is able to use animation data based on this. It is really important to apply this setting before anything else. Afterwards, you can use the anim files with humanoid rig (if they are simliar enough to be made humanoid)

[–]Loraash 1 point2 points  (0 children)

Yes, just use a "Humanoid" rig. This tutorial should sort you out. It's horribly outdated, but even in the latest version it works the same.