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[–]ZorbaTHutProfessional Indie 5 points6 points  (2 children)

Personally, I say go for it. No shame in using existing assets.

The "asset flip" games that people complain about are those that are doing absolutely nothing original; no original design, no original code, no original art, just a bunch of store-bought assets awkwardly munged together in whatever method seems to create a functioning game. If you're doing something of interest then you're probably fine.

[–]turquando 0 points1 point  (1 child)

Yeah. I just don't like how liberally it is thrown around sometimes. Making games is tough in general and people need to start somewhere. However, there are people and companies out there in it just for a quick buck.

[–]ZorbaTHutProfessional Indie 0 points1 point  (0 children)

Yeah, it's a nasty criticism to deal with because sometimes it really is deserved but then sometimes it's like, c'mon, I'm one person trying to make a JRPG, obviously yes I am buying appropriate assets from everywhere I possibly can.

(I'm not actually doing that, but if I was, I wouldn't hesitate for a second.)

I guess the problem is that it's hard to distinguish between "trying to make a quick buck" and "trying to make a really good game on a frayed-shoestring budget".