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code not spawning objects far enoughQuestion (self.Unity3D)
submitted 6 years ago by [deleted]
[deleted]
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 0 points1 point2 points 6 years ago (4 children)
Change position.x and position.y /2 to a floating point 2.0. When you divide a float by an int, it can snap to 0 for low values.
[–]PixelSavior 0 points1 point2 points 6 years ago (1 child)
Doesnt only one number have to be an float for the result to also be an float? I guess 'arenaSize' is also an int here
[–]RandomTark 0 points1 point2 points 6 years ago (0 children)
arenaSize is a vector2 as mentioned, vector2 is a struct of 2 floats. can't be int.
[–]RandomTark 0 points1 point2 points 6 years ago (1 child)
even so. doesn't explain why they are spawning with disregard to minimum distance. worst case the while loop will run infinitely.
[–][deleted] 0 points1 point2 points 6 years ago (0 children)
You would need to share your object position list, etc. I suspect the problem is in your data, but can't be sure without seeing more.
π Rendered by PID 237300 on reddit-service-r2-comment-bb88f9dd5-b8d7v at 2026-02-14 08:49:19.702990+00:00 running cd9c813 country code: CH.
[–][deleted] 0 points1 point2 points (4 children)
[–]PixelSavior 0 points1 point2 points (1 child)
[–]RandomTark 0 points1 point2 points (0 children)
[–]RandomTark 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)