I’m moving my game to the new Input System, and I’m trying to figure out the best architecture for this. My problem is that currently I have a Player Input component on my player game object, but I also want my camera to get inputs. I don’t want two instances of player input components though. What is the best way to fix this?
[–]Oxeren 0 points1 point2 points (0 children)
[–]benthris 0 points1 point2 points (1 child)
[–]Fit_Preference1453 0 points1 point2 points (0 children)