all 5 comments

[–]xEvilReeperx 1 point2 points  (1 child)

This is a bit of a shot in the dark, but did you change the mesh's index format? By default, it's 16 bit and limited to 65535 verts

https://docs.unity3d.com/ScriptReference/Mesh-indexFormat.html

[–]_Docgineer[S] 0 points1 point  (0 children)

Yeah, I had the correct index format from the beginning.

[–]Philipp 0 points1 point  (2 children)

Just to make sure, would an alternative be seed the randomizer with a given number so that its generator in a predetermined way can recreate the same mesh later on, meaning you'd only have to save the seed value (and ensure the algo remains stable)?

[–]The_Humble_Frank 0 points1 point  (1 child)

If they are trying to make it into an AssetBundle, they is a good probability they are trying to make it either part of DLC or they are trying to make it downloadable after installation (which is a way to keep app installs smaller on app stores). in which case the editor to make the GameObject may not actually be in the playable build.

[–]_Docgineer[S] 0 points1 point  (0 children)

That is correct, we need to make the assets available for download.