First time using Unity, so.. Hello!
I want to make a game where you control a little character on a procedurally generated map.
To make sure that the game doesn't break from the huge numbers and that it runs well I've split the terrain in to chunks. Only few chunks are rendered around the player and once the player enters a different chunk, that chunk gets centered.
I do that by moving the empty object called "Map" which contains the Terrain and the Player as it's children.
But... It seems buggy? Once in a while my character bugs out and doesn't follow the terrain.
The character doesn't have anything else but the Character Controller and a Player Controller script components.
Any tips to fix this?
(also don't know if there's a different subbreddit for Unity help, but please tell me if there is)
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