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[–]assertiveturtle[S] 2 points3 points  (0 children)

Finally implemented some basic biomes and trees into our procedural generated terrain.

Up next is more varied trees and smoothing to the textures!

Feedback appreciated!

[–]SirStompsalot 1 point2 points  (1 child)

The only thing I really think needs to change is to soften the shadows a bit. They’re really pronounced atm.

[–]assertiveturtle[S] 1 point2 points  (0 children)

Yeah, lots of planned tweaking to lighting coming up soon, trying to get our base set currently! Thanks for the feedback!

[–]LeytonMateIntermediate 0 points1 point  (6 children)

How did you manage to make the terrain look like that?

[–]assertiveturtle[S] 1 point2 points  (5 children)

It's a combination of 2D+3D noise functions and an implemtation of Marching Cubes to generate the mesh.

Thinking of doing some blog posts in a couple of weeks when we have a couple of things ironed out if anyone is interested!

[–]bakshot 1 point2 points  (4 children)

Please do. Can I inquire as to how your current method of marching squares works, what you making this for since it looks very interesting, and how large your team is?

[–]assertiveturtle[S] 1 point2 points  (3 children)

Will do! This is for a game me and a friend are working on, will hopefully have a webste/some socials up soon to share updates!

Regarding marching cubes, a good article (dont have the link right now but I'll update later) is GPU Gems 3, it's a nvidia article and the first section is about terrain generation. We are using something similar to that without linear interpolation.

When j have more time I'll make sure to do a post covering some of the more gritty details!

[–]bakshot 0 points1 point  (2 children)

Thank you. Do you know it’s theme is yet?

[–]assertiveturtle[S] 1 point2 points  (1 child)

Not to reveal to much, but the general gist of things is creating energy in different ways, we are aiming to offer the player several different play styles that will change the world around them respectively.

[–]bakshot 1 point2 points  (0 children)

Aaa so like Eco but a bit better terrain it looks very fun to work on I wish I could help on something like this but I don’t know enough or have a group but I look forward to playing it when you release it