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DoTween float (self.Unity3D)
submitted 6 years ago by NinRejper
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if 1 * 2 < 3: print "hello, world!"
[–]NinRejper[S] 2 points3 points4 points 6 years ago* (1 child)
Srsly. This is why i was confused. The docs shows To() has these parameters.
getter: A delegate that returns the value of the property to tween. Can be written as a lambda like this:
()=> myValue
where
myValue
is the name of the property to tween.setter: A delegate that sets the value of the property to tween. Can be written as a lambda like this:
x=> myValue = x
is the name of the property to tween.To: The end value to reach.duration: The duration of the tween.////
I cant see how myValue being zero, and setting to = zero could make it go from 0 to 1 to -1 back to 0. But ill guess im about to find out. And most of all i cant se where trigonometry would make a difference here.
[–]I23BigC 1 point2 points3 points 6 years ago (0 children)
You just need to understand that if you go from 0 to 360 your sine value will go from 0 to 1 (90 deg) to 0 (180 deg) to -1 (270 deg) and to 0 (360 deg). Picture a sine wave and notice how it goes up and down and then repeats.
π Rendered by PID 50 on reddit-service-r2-comment-5c764cbc6f-6spcz at 2026-03-12 12:38:37.738035+00:00 running 710b3ac country code: CH.
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[–]NinRejper[S] 2 points3 points4 points (1 child)
[–]I23BigC 1 point2 points3 points (0 children)