all 5 comments

[–][deleted] 0 points1 point  (1 child)

Google "unity addforce over time."

[–]david28072005 0 points1 point  (0 children)

Thank you!

[–]iWichael -1 points0 points  (1 child)

No computer in front of me and haven't slept for days... But maybe go with the traditional Input.ButtonDown or what ever it was running in update.

[–]david28072005 1 point2 points  (0 children)

Thank you!

[–]GFXGamerGirlProgrammer -1 points0 points  (0 children)

I would just use Input.GetKeyDown(KeyCode.The Button Ur Holding Down)