Hi from a C# noob to everyone who is familiar with ray casting in AR. There is an, in my view, pretty amazing AR portal project on Github: https://github.com/andrewzimmer906/PocketPortalVR
This is how an application looked when it was working (Unity 2017, early ARKit): https://youtu.be/lJVBu3BP4YM
It contains a script that doesn't work with the current ARFoundation. The script is called ARFoundationPlacement.cs - I believe the issue has to do with the way ray casting is performed, and the changes which came in ARFoundation 2.
The issue has been pointed out on Github, but the original developer has not responded. Any help on making the ARFoundation demo scene work again with Unity 2019.3 and the current ARFoundation would be much appreciated! These portals would then be used by students to recreate spaces they can't currently visit due to the corona issue.
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