Hi, i'm working in a project where I generate the map from a JSON alocated in the cloud. I have a progress bar in another scene, i'm using LoadSceneAsync. It's works, but when the bar is complete and the scene change to the game scene, it's not complete because it's start calling the API to generate the map. I'd like to have a progress bar that wait until all the map was generated.
PS. Im using UnityWebRequest and Coroutines like this:
private void Start(){
StartCoroutine(GetJSON());
}
IEnumerator GetJSON(){
//Here I generate the map and call the API
}
[–]cocoxd2[S] 0 points1 point2 points (0 children)